Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / "Getting the best out of your models" (Tutorial needed)

Author
Message
Kipper_UK
21
Years of Service
User Offline
Joined: 31st Dec 2003
Location:
Posted: 3rd Jan 2004 15:43
Has anyone got links or willing to write a small tutorial on how to get the best out of your shapes/models in DBP?

I am talking about texturing, lighting, shading, ambience, specular, and whatever else you do. I've seen some great looking renders from DBP but I am struggling in making things look fairly realistic.

If someone could post a snippet with some nice FX and how it was done (just on a basic sphere for example) I would be grateful!!

God of unfinished programming projects

Login to post a reply

Server time is: 2025-06-28 09:47:35
Your offset time is: 2025-06-28 09:47:35