I was wondering how to use lightmaps in the models I create for dbpro using 3ds max 6. Since dbpro can load lightmaps and blend them into model's textures. I tried many times to achieve this goal , but at the moment, i did nothing useful. In fact every attempt to put both lightmap and texture map via 3ds max failed. So I decided to add just one map in max and the other in dbpro. By doing so I was able to use lightmaps and shadows map, unfortunately there was a big loss of detail , since it seems that dbpro uses the same UWV mapping information for both textures. is it possible to ad more than one channel of UWV mapping to one object , so we can add for example one level of UWV to main texture and other to lightdata?
If any of you also managed to use correctly lightmap on 3ds max 6 models please sharetheir knowledge here, I'll be thankful, and it would be also an important help for the whole community. thanks again
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