Im playing with dbgasic right now and im working on a Rouge Squadron type game. I have been trying to think of a way to get an ai for the enemy squadrons to work. After reading about the way the game rouge squarons handels it i have decided to do it that way. ROuge squadrons ships follow paths laid out in the level design. that way they can have the ships fly in whatever pattern they want. The enemies follow this path until they get shot at (well actualy only when their lead fighter gets shot) and then they all break up, wiggle around to try and shake you off and then regroupe onto the path.
I want to do some thing similar. So does any one know how to make objects follow paths in dbasic?