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Newcomers DBPro Corner / WHats a good c++ program

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JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 6th Jan 2004 01:26
to start writing new commands and learn the luanguage

i have a book but i cant practice anything
whats a good program i could get to start practicing and running examples on
thanks
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 6th Jan 2004 03:10
devc++ is a good compiler if thats what you mean.

http://www.bloodshed.net/
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 6th Jan 2004 07:11
thanks alot
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 6th Jan 2004 07:15
If you want to learn C++, I recommend getting C++ for Dummies, it comes with GNU, a free full-function editor/compiler and a complete beginner's tutorial.

Juvenile Industries
Current Project: The First Room (FPS)
Soon to come:An rts, and a snowball fight game
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 6th Jan 2004 07:22
thanks again
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 6th Jan 2004 07:31
is visual basic 6 good
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Jan 2004 19:48
visual basic is good for applications, dark basic is good for games.. that pretty much sums it up


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JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 7th Jan 2004 00:24
im looking for something good for games

my DBPro should be here anytime this week
but im lookign for soemthign more powerfull

im not worried about it being difficult and advanced
because im not in a rush to make the game of the year

what about MS visual C++
is tthat good

is there anything else thats a notch better more advanced than DBPRO
Great Knight
21
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Joined: 25th Feb 2003
Location:
Posted: 7th Jan 2004 01:02
Java is pretty cool and pretty fun to learn, but takes time to understand. You can dl the Java Compiler for free of suns site
http://java.sun.com/j2se/1.4.2/download.html
You will want the SDK.

A book on learning on how to create games in Java or you can Download the book. Teaches you even how to start a game server or just a muiltiplayer game.
http://www.brackeen.com/javagamebook/

see its easy stuff


Check out the Java 3d Classe.

[href]
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/index.html
[/href]

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JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 7th Jan 2004 02:26
whats the difference between the

Java(TM) 2 SDK, Standard Edition 1.4.2_03 and the Download NetBeans IDE v 3.5.1 with J2SE v 1.4.2 COBUNDLE
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 7th Jan 2004 02:27
nevermind i see tis a bundle
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 7th Jan 2004 02:29
does anyone have all the chapters in one file
Great Knight
21
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Joined: 25th Feb 2003
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Posted: 7th Jan 2004 02:38
You have to download the chapters sepratly, unless someone out there has it in one file.

AMD Atherlon 2400+ XP, 380 DDr memeory, ATI Radeon 9000 64 DDR, Windos XP home edition.
-----------------------And a Katana.
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 7th Jan 2004 05:42
its ight i got them
diablo fan
20
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Joined: 7th Jan 2004
Location: michigan usa
Posted: 8th Jan 2004 04:00
i just wanna say i have had the same problem picking what to learn but after a small time with darkbasic and hours in a c++ book. i feel sorry for c++ people now.I'm still gonna force myself to learn it because i wanna make games for palms but i wish i could make games for any system with darkbasic playstation,cell phone, xbox,ect... wouldn't it be a wet dream?

me
JRZ2K4
20
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Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 8th Jan 2004 10:02
so your saying dark basic is good but not good enough to make games of playstaion caliber

but c++ isnt limited its all up to what i can do with it
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 9th Jan 2004 07:09
DarkBASIC Pro has the potential to pass up playstation in power, and thusly make games that have a better presentation(I would rate DarkBASIC Classic slightly [very slightly!]better than Playstation). The tough part of making a good game is designing it.

After I toy around with DB, in a few years I plan to upgrade to Visual Basic.net or whatever it will be, because it introduces object oriented programming, and how to access directX. Then I'll be able to understand C++/# better.

So for now, if you're new at programming, I'd stick to DarkBASIC. Qbasic used to be the best beginner's language, but DarkBASIC is essentially Qbasic of the next generation.

Juvenile Industries
Current Project: The First Room (FPS)
Soon to come:An rts, and a snowball fight game
Murdock743
21
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Joined: 4th Mar 2003
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Posted: 9th Jan 2004 23:14
Is there a free visual basic6 editor/compiler or a free visual c++ editor compiler. If it helps I dont want to sell anything.
Cheers,
Christian
BearCDPOLD
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Location: AZ,USA
Posted: 10th Jan 2004 09:24
Well... VISUAL C++, and VISUAL basic are just microsoft's editors/compilers. They added on to the language so it fits with windows. Borland is supposed to have a free C++ compiler, but I haven't checked them. The best C++ editor/compiler for beginners (that definitely includes me) is probably GNU (stands for GNU is Not Unix, dead serious). You should be able to find it with a search, but the C++ for Dummies book also helps a lot.

Juvenile Industries
Current Project: The First Room (FPS)
Soon to come:An rts, and a snowball fight game
John H
Retired Moderator
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Location: Burlington, VT
Posted: 10th Jan 2004 21:39
Answer to a common question

DBP Is plenty powerful for the majority of the game makers out there. C++ is for people who are willing to take years of their life, to make an 'ok' game.

Dark Basic Pro is pretty much only limited by Direct X. Dont get me wrong it has its limitations, but a lot is Direct X.

The caliber of your game, if your into visuals, is decided by your own skill. People think games made in DBP dont look good, well thats usually because the artists behind them werent good.

Keep in mind that gaming companies that release games for PS2, Xbox, Gamecube and such are big companies with PROFESSIONALS doing the 3D/2D work. Most the DBP'ers are hobbiests.

If you can make stunning 3D models and 2D graphics, then you can make a visually stunning game with DBP. 3000 Polies is plenty enough to make a good model, and with a good texture on it, its par with pretty much anything on the market right now.

RPGamer


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JRZ2K4
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Location: BRICK CITY
Posted: 12th Jan 2004 13:58
thanks
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Jan 2004 14:23
Things that slow DBPro down:

Collision Detection.
Physics.
Lack of portal management (clever poly hiding to speed things up ala .bsp)

All of these are being worked on as .DLL plugins created in C++ that you use to add extra commands to DBPro. There are a few .X collision systems, and more to come too. I reckon that the next couple of patches on DBPro will include some nice portal commands.

Using C++ to create DBPro plugins is how a lot of people are working, perhaps it's a good idea to learn the basics of C++ then look into making .DLL's to handle distance functions or simple collision (like line intersection) - which will instantly benefit yourself and give you a foundation to learn from.

Note that although Borland are a bunch of spying gits, Borland Delphi is similar to Pascal, which is a lot easier than C++ (more like structured basic really), and can be used to make .DLL's.


Van-B


The nature of Monkey was irrepressible!.
Guyon
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Joined: 6th Jun 2003
Location: United States
Posted: 12th Jan 2004 16:52
DBpro is GREAT for games. You can do things in a fraction of the time than VB or C++.

Visual Basic has a super user intface and better than DBpro for making utility programs. - But I like Borland's Delphi Much better than Visual Basic.

If you really want MS Visual C++, look at Borland's Delphi C++ Builder. But the rememebr that C++ has a steaper learning curve. MS visual C++ is MUCH harder to use than Borlands.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 12th Jan 2004 17:02
Microsoft Visual C++ ... is probably the easiest there is
Borland Builder C++ ... there are two versions free & professional
GCC ... the original General C/C++ compiler (but not for beginners)
Codewarrior ... totally awesome, totally multiplatform, totally too expensive!!
DevC++ ... good IDE, horrible compiler (no really it's the worst out there!)
Cygwin ... not really C++, as it comes with only a C compiler; but it is perfectly setup for 3rd party compiler - suchas GCC

there are like a TONNE of 3rd party C/C++ compilers, but those are probably your best bets to checkup on


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IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 12th Jan 2004 20:02
As far as GCC compilers are concerned for windows:

MinGW - The original GCC C++ compiler for windows
Dev-C++ - MinGW with an IDE on top
Cygwin - GCC in a Unix environment

They are basically all the same compiler.

I use Cygwin/GCC for testing small snippets of code - VC++ forces you to create a new project for everything, but with GCC I can just create a source file and compile it.

For free Plug-ins, source and the DBPro Interface library for Visual C++ 6 and .NET
http://www.matrix1.demon.co.uk

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