I remember a while ago I started a thread about the terrible hardship it is to try to get a lightmap onto a complex level, and the thread closed due to time and there was no solution found. Has anyone been able to get a complete lightmap, shadows and all, onto a complex 3d level? The last time I tried I ended up with 65mb of lightmaps...and the problem with DBP is that you can only apply one lightmap image to an object...making shadows on a huge level near impossible.
And no, I'm not turning to BSP, because the Nuclearglory DLL is far faster and far less buggy than the current DBP BSP collision...
So, how do we lightmap a level, gents?