well... you are only loading the image, not displaying it... there are several ways you can do this... you can create a plane (a flat rectangular polygon), texture it, then get it to face the camera...
make object plain Obj#,500,250
texture object Obj#,1
set object cull Obj#,0
set object light Obj#,0
Move Camera 200
Wait Key
just change the obj# into the number of the object you want the plane to be... and adjust the 500 and 250 to whatever size works best... the set object cull and light make sure the plane is visible. Adjust the Dist# until you get the proper zoom... (you may need to make it negative but I find 200 is a good zoom for if the plane is 500 x 250)... oh, you also may want to color the background so it fits the image...
another method (for if your image size is the same as the screen resolution [640x480 or 800x600]) is to use the command paste image... so your code would be...
paste image 1,0,0
the "0"s being the coordinates you past the image at...
as for the directory structure... Say your media folder is in "C:/Program Files/Dark Basic Software/DarkBasic Pro/Projects/..." you can either type all that, or just type the subfolders in the folder that contains your project... "Media/xxxx.img" doing this, the program will automatically add the "C:/Program files/..." or whatever your .dbp project is in front of the "media/xxxx.img"...I’m not sure if that made any sense... well... I hope that answered your questions...
oh... not that it relates to anything, but this is my 100th post on this message board...
Do not thwart the way of the dragon. For thou tasteth like chicken.