my models havent been getting distorted with the 5.2 patch, but rather lighting is all messed up... it looks as if there was a light pointing at the object...
no i do not have any lights (only ambient)... but the color on one side is actually different from one edge to another...
did a test with 2 triangulated cubes (simple)... rotated the second one 90 degrees, so the left side was pointing up... this was all done in 3DS Max 5.0... when imported into DBP... the first cube's left side is brighter... and the second cube's top is lighter???
sent models to mike already... but nothing was able to be fixed... as far as i know... REALLY hope that U6 will fix the .x parser!!... or im suck with 5.1