well, first you need to get all tile-heights and write them to a file
and write all textures to a file. To write the textures, its best you have stored them in a array (IF you use different textures)
rem IF YOU HAVE DIFFERENT TEXTURES PUT THEM IN A ARRAY like: dim texture(50,50)
open to write 1 "matrix.mat"
for a=0 to size
for b=0 to size
write float 1,get matrix height(1,a,b)
rem IF YOU USE DIFFERENT TEXTURES
write byte 1,texture(a,b)
next b
next a
close file 1
Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb"