Just interested to know if I make an object in a 3d modelling program and offset it to a position that isn't the origin, can I then find out what position that I offseted it to through memblocks or some other method? This would greatly help for speeding up the program by not checking objects within a certain range, however, I can't do this without knowing their true position within the .X file. I know I can get each vertex position of the object but if it's a complex object then I'd end up having to check every vertex in the object and the result would probably slow the program down even more.
Anyone know if it's possible? Thanks.
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