try
prepare matrix texture 1,1,2,2
but before you do that, load up a paint app and rescale your images to 128x128, then cut an paste em into one big image as tiles, 2 across and 2 down, then just load the one big image as image 1 and it will work.
Prepare matrix texture will take the one big image and chop it up into 2x2 tiles, giving you back your ariginal four pictures, it has to be done like this since the matrix can only use one image as a texture, so you make all the images into one and then re-set them back to seperate images with the prepare matrix texture command, that chops them back up in a special way that allows the matrix to use more than one image at a time, it`s to do with the way the texture is mapped onto the matrix, so.
load each image and rescale it to 128x128 then save it
load all four images and position them in a 256x256 image like this
12
34
save the big image as a bmp
load the image and then prepeare the texture for the matrix as a 2x2 grid with
prepare matrix texture 1,1,2,2
whats happening is that the command has cut the texture (image 1) up into 1x1 chunks, so there is no texture tile 2,3 or 4 to set the tile to, texture tiles for a matrix are not the same as images, hence the conversion with prepare matrix texture, cheers.
Mentor.
rem create board
sync on
sync rate 0
make matrix 1,150,150,20,20
position matrix 1,-75,-50,0
load image "grass and snow and sand and water.jpg",1,1
prepare matrix texture 1,1,2,2
for zt=1 to 20
for xt=1 to 20
set matrix tile 1,xt,zt,rnd(3)+1
next xt
next zt
position camera 0,100,-50
point camera 0,0,0
do
sync
loop
this will work with the correct image in the project folder, test it with a simpler image made in paint 1st, just arrange the image with some text that reads
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34
then save it and you see what is happening.
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