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3 Dimensional Chat / CharacterFX Export Options for use with Dark Basic Pro

Author
Message
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 11th Jan 2004 00:45
Well then, I'll make this short and sweet. Whenever I try and load an exported model exported from CFX into Dark Basic Pro, it either gives me an error or just closes the program. I export the models with the following settings:



If those are the wrong options, could someone tell me which ones to have in order to export the bones and animations? Thanks. Any help would be appreciated.

Cheers,
Preston

[PS] Sadly, I found out about this when I tried to load the very elf model I gave to RPGamer for Eternal Destiny into Dark Basic Pro and it wouldnt load. Guess I should have tested it first.


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Dave J
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 11th Jan 2004 01:22
The following faithfully work for me:


DirectX8 Skin And bones
Binary File
OutPut Templates

Center At Position Offset
Position Offset: 0, 0, 0
Uniform Scale: 1

Loop Animation
Spline Positions
Spline Rotations
Scale Keyframes: 1
Export Frames: 1 to (whatever)
AnimationSet Name: (doesn't matter)


I wouldn't use Absolute paths because that will link your texture to something like: "C:\Blah Blah\Blah\Blah\ElfTexture.bmp" and for the model to work, the texture would have to always remain in that folder and can't be moved. By unchecking it, it would just link the texture to "ElfTexture.bmp" and then you can move it with the model as you like.

I'm also unsure why the scaling is 0.1 by default, but that will actually make your model a tenth of the size it should be. Changing it to 1 will make it the actual size you modelled it as.


"Computers are useless they can only give you answers."
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 11th Jan 2004 16:53
yeah Preston, I think your problem is the "output templates" option... I don't use characterFX (looks like a nice prog though), but I've had the same experience with other software. once I started exporting the templates, DBPro loaded the models up great!

good luck!



Go Go Gadget DBPRO!
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 11th Jan 2004 17:00
Well, I've tried the options you specified Exeat, and it doesnt help. The models I try to load into DBPro make the program fail silently. No error or anything. It doesnt even get to the first sync. I have no clue why its doing this, and its starting to really make me mad. Right about now, I might just buy Milkshape, if it can export bones properly that is.

Cheers,
Preston

[PS] Should I upgrade DBPro to 5.2 later? Because I've had 5.1 for a while, and I was always sceptical about 5.2 because of its .x bugs.


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 11th Jan 2004 23:21
Nevermind everyone, fixed the problem. adr told me to import the objects into CharacterFX via .obj format (since Wings3D does some wierd things with .3ds) and it works now! Now to rerig this elf, and ready its animations!

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB

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