The following faithfully work for me:
DirectX8 Skin And bones
Binary File
OutPut Templates
Center At Position Offset
Position Offset: 0, 0, 0
Uniform Scale: 1
Loop Animation
Spline Positions
Spline Rotations
Scale Keyframes: 1
Export Frames: 1 to (whatever)
AnimationSet Name: (doesn't matter)
I wouldn't use Absolute paths because that will link your texture to something like: "C:\Blah Blah\Blah\Blah\ElfTexture.bmp" and for the model to work, the texture would have to always remain in that folder and can't be moved. By unchecking it, it would just link the texture to "ElfTexture.bmp" and then you can move it with the model as you like.
I'm also unsure why the scaling is 0.1 by default, but that will actually make your model a tenth of the size it should be. Changing it to 1 will make it the actual size you modelled it as.

"Computers are useless they can only give you answers."