The reason I've asked if DB is being discontinued is because I do not wish to get too enthusiastic about something that is about to vanish the next day - or to have high expectations that known issues would be fixed soon.
I have been through many programming languages trying to find "the one" I want to use to create my games with:
* BASIC was cool - over 20 years ago. Lots of fun, but by then there was no DirectX anyway
Had to use machine language in addition to it to program the hardware directly. Not pretty.
* "C" is great for the speed, flexibility and native DirectX access. But finding memory leaks and bug fixing in general is horrible. Nevertheless, my best games were written in it.
* VB is easy to use, but s-l-o-w. Not a good choice.
* Delphi is wonderful, but lacks decent support to DirectX. I have used DelphiX and FederationX components to get Delphi into DirectX programming, but both lack the necessary resources. A combination of both would be the ultimate tool, though, but they are mutually exclusive.
Now, I have found DB, and it's like going back in time - but with some great new DirectX features. Would be great if it would go ahead and develop to a more mature version. The Professional version does not look very "professional" when it comes to creating larger programs, since the ability to break the code into smaller parts does not really separate the code (as you kindly explained).
I would really like to invest my time on DB, but the known bugs listed around here date from as far as 2 years ago - still unfixed. That's why I suspected this was dead in the water, possibly to be discontinued.
Also, can DB be taken as a "serious" language for game writing, or is this just a fancy tool to create demos and small games? The product box mentions "create your own 3D games" with all the bells and whistles, or even business applications (my major). Isn't that a little overstating? I still have my doubts.
Thanks,
The Blue Pill