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3 Dimensional Chat / How do you make a lightmap only object in max?

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QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 11th Jan 2004 06:37
I'm using 3ds max. So I have my fully textured level, lookin good, and now I need to create a lightmap object for DBP, which is slightly larger (with the push modifier). What I can't figure out is how to turn this level into one that is ONLY textured with a lightmap, and so that the uv coords wont be destroyed when I import it into DBP. I've tried lots of things, but texture baking just bakes everything into the diffuse map, and doesn't create a seperate lightmap. I know Room War did this, which is what I'm trying to achieve, but the creator hasn't responded to my email, and it's been a while.

Help!

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 12th Jan 2004 00:03
oh.

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 12th Jan 2004 23:38
Bah. I've been working on this but I can't figure it out! No matter what I do in max the textures always come out completley misplaced on the level. I have a plain white texture on the entire level, I bake to texture, it looks fine in the viewport and with a render, but the .x in DBP looks terrible....

I'm THIS close to getting a lightmap to work in DBP...but can someone please help me make a damned lightmap only object?

AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 13th Jan 2004 09:43
Check the UV channel the new cords are on. Max texture baking destroys your old cords and places new ones in on the second channel (darkbasic only loads the first channel).

I think thats correct, this is from memeory. I will check it out later.

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