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3 Dimensional Chat / Eternal Destiny - Boss

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John H
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Location: Burlington, VT
Posted: 11th Jan 2004 17:09
Well since my last post had some C&C in it, Ill post up another

This is the boss for ED Demo, doesnt have any hands yet. Modelled by Mac_Zen. Dont know the polycount yet, but he told me its around 1300.

PLEASE C&C






HIGH POLY (for a cutscene)


The Concept


RPGamer


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Malkavian
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Location: Sweden
Posted: 11th Jan 2004 18:01
Looking good except for a few minor things. The wings look to small and the forehead is to flat, try to carve it into a slope. Maybe lengthen the tail/snakebody?
The poly's are well used.

Emotions..intressting..to many or to few?
Pandora will suffer without them and Daniel will die because of them.
John H
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Posted: 11th Jan 2004 18:32
OK Thanks


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John H
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Posted: 11th Jan 2004 19:56
So,,,you dont think theres anything wrong with it?


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Slayer
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Location: CA
Posted: 11th Jan 2004 20:33 Edited at: 11th Jan 2004 20:37
Ok no trash just wont to help.

Nice, but a few things to know. the wings they dont seem to
be able to give him lift a little longer would be good.
also in one of the pics he looks like a carrot. you think you
could fix.

'on one of my post on one of my threads I said something
but I was wrong. I Think for now I will help a little better
and not just loose my minde'

I dont know how to spell
John H
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Posted: 11th Jan 2004 20:41
Fixes so far

Add hands
Longer Tail
Bigger Wings

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UnderLord
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Posted: 11th Jan 2004 20:48
lalalala nice =)

MX46 motherboard 1.7ghz 785mb's DDR ram gforce 4 mx440 se 64mb ddr dual vga gfx card with onboard lan/sound/graphics works great...sometimes
John H
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Posted: 11th Jan 2004 20:53
UPDATE: Boss stands at 2010 polys




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John H
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Posted: 11th Jan 2004 20:53
And yes the wings are getting expanded


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Hamish McHaggis
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Posted: 11th Jan 2004 20:57
Really nice. On the concept the tail is ribbed. Will that detail be added into the texture? Otherwise that should be changed. Obviously he will look less like a vegetable when the tail is boned . Other than that really excellent job. BTW, who drew the concept, that's pretty cool too.

Do you bite your thumb at me sir?

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John H
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Posted: 11th Jan 2004 21:52
Yea the texture will add the ribbed tail, that would total too many polies if it were to be modelled. The concept was donated to us by a group of friends who were big RPG fans and gathered around drawing stuff and making their own tabletop RPG. They were kind enough to donate all of their work to the ED Project.

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John H
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Posted: 11th Jan 2004 22:48
Please email it to me.


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QuothTheRaven
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Posted: 11th Jan 2004 22:50
It's beautiful. But it's not spooky. I'd be proud to fight that boss, but not afraid of it.

MikeS
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Posted: 11th Jan 2004 23:05
Noticed one thing.

http://cartoonvillains.8m.com/images/maleimages/vegscout.gif
Take a look at Vegeta's eyes. Notice how they're pointed up at the end.

Gives a much more evil impression like in the concept art.

That's really about all I can say, as this is a great model.



A book? I hate book. Book is stupid.
John H
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Posted: 11th Jan 2004 23:10
Quoth: You must have nerves of steel to fight a monster that is half lizard, half man and has dragon wings.

Yellow: But thats usually in Anime, and were not really going for the whole anime look.

BTW wings are now fixed.

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MikeS
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Posted: 12th Jan 2004 02:22
Quote: "But thats usually in Anime"


Not saying to make it anime. Just saying to raise the eyes a little bit. Vegeta is just an example. The eyes are really what shows his emotion, and makes him such an intimidating character.

Right now the face looks like a regular human except for the ears.

@Mac_Zen

Just trust me on the eye thing.



A book? I hate book. Book is stupid.
Mattman
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Posted: 12th Jan 2004 03:26
Quote: "Right now the face looks like a regular human "


Quote: "a monster that is half lizard, half man and has dragon wings"


a
Rye
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Posted: 12th Jan 2004 04:02
I think the wings need more area to them. Other than that its a great model.
Preston C
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Posted: 12th Jan 2004 04:07
Hey, looks great, but...

A) Like Yellow said, give him some kind of evil, diablolical eyes. That would make him look better (in my opinion).

B) The giant seam down the middle. Are you going to take care of that with the set objec smoothing command? If so, dont mind this one.

C) I want to suggest giving him a longer face. That might add to the way he looks evil (or make him short and fat, have a round head, and make him look like some kind of weird mafia guy )

Other than my personal requests, model looks great. Can't wait to see it textured.

Cheers,
Preston


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walaber
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Posted: 12th Jan 2004 06:43
fantastic model... I think he looks evil enough, especially once textured!

just as a side note, how is ED coming along? I think it's one of the more exciting projects not related to the alienware competition

keep up the good work, and let us see it when its textured!!!!

Go Go Gadget DBPRO!
John H
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Posted: 12th Jan 2004 14:07
Alrighty, here he is with bigger wings



You may thing they are excessivly large, but when I folded them out like they would be in battle, they looked perfect

Heres his sword



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Dave J
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Posted: 12th Jan 2004 15:23
The wings should be higher sprouting from his shoulder blades. Other then that, he looks great.


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actarus
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Posted: 12th Jan 2004 16:56
Yes indeed this is the first thing that strikes is the Wings aren't at the height of the scapula.

This is a major rehaul to do because it can't possibly look real without having a "supraspinatus" and a "Flexor Alae Major" muscle set controlling it and connected to the back of the trapezoid.

Make a search on those muscles and on flying creatures as well...

Right now the wings look like they're driven from the back of the ribs and have no muscles nowhere near them.

Otherwise it's a good start.

...And I'm gone...
actarus
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Posted: 12th Jan 2004 16:58 Edited at: 12th Jan 2004 16:59
BTW:You can do this without adding any polygon,the mesh look sufficely dense,just move wings parts up and puff out some other areas around their base and surrounding,right now,no texture job could correct this.

...And I'm gone...

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