Me and a bunch of friends are almost finished with a script for a MMORPG and are now looking for a programming language capable of carrying our ideas with a minimum of low level coding. Is the DB the Right Thing?
The choice of the programming language is very important one, since time is of the essence and not one of us would want to spend 3 months learning the syntax just to realize that it is impossible to have a 24 hour, 300+ player game. We have the budget (although a small one) to, for example, hire a professional C++ programmer who could do some programming for us. Can we, for example, design client software in DB and server engine in C++?
So far we've been testing our concepts in Byond, a very capable little object oriented freeware language made specifically for designing MMORPGS (believe it or not) however it does not produce .exe files and its graphical capabilities are meagre at best.
So, what are your thoughts on this?