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3 Dimensional Chat / Fake scrolling 3D and a few questions

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JNice013
21
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Joined: 10th Jan 2004
Location:
Posted: 12th Jan 2004 00:33
I use DB and I have made all my 3d models with Doga-L2. I'm currently about to begin a top down shooter with these models but they seem to big. Should I make them smaller in DB or go back and re size them. Moving the carema also make everything else run faster than moving alot of objects I'm not sure how to do that ( still a noob ). And I wanted to know if I can make a long vertical bmp and put it in dark basic and scroll it vertically because I am thinking of creating a whole long 3d model and then taking a screen shot and making it into a long bmp and scroll it and I wanted to know if it would work and also what you think of it. Also I thought it might save me alot of work instead of creating all the models to appear on screen, I would make a bmp to make it seem as if the scrolling was 3d.

"The Infamous J Nice"
zircher
22
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 12th Jan 2004 02:33
First off, always mention if you're using DB Classic (DBC) or Dark Basic Pro (DBP). It really helps those trying to help you.

Scaling, either method works. One thing to keep in mind is your camera range. If you're clipping the camera at 3,000. You surely do not want objects that are hundreds of units across.

It sounds like you're building an arcade game. I suggest keeping the camera fixed and moving objects in and out of the camera's field of view (FOV). This also allows you to use 3D objects as part of your display for score, radar, etc.

If your game is more flight simulator like, move the camera instead.

As to scrolling backgrounds, one way is to have a long texture and a plain/plane for your background. Instead of moving the plain, just scroll the texture on the plain.
--
TAZ

Northern Fist
21
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Joined: 23rd Sep 2003
Location:
Posted: 12th Jan 2004 04:09
If your game is anything like zircher is invisioning it, it'll have some competition from my current project. You're game is a top-down scrolling shooter from an overhead view, right (like Tyrian, or Raiden)?

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
JNice013
21
Years of Service
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Joined: 10th Jan 2004
Location:
Posted: 13th Jan 2004 00:01
As of right now it's top down but I might change it to a foward shooter where you see the ship from 3rd pov but you can only ove on screen and the game scrolls foward in 3d

"The Infamous J Nice"

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