Check out this link for help on getting Magic World working with either DBC or DBP. Good code for getting world height from multiple matrixes too.
http://darkbasic.thegamecreators.com/?m=forum_view&t=8001&b=7
The syntax for the load command is
MagicLoad("name of world", first image number, first matrix number, first object number)
That'll usually be MagicLoad("name",1,1,1). Just pick image numbers and object numbers you haven't used elsewhere in your code.
Thanks for pointing out the set matrix trim command. It looks like that command is designed specifically to deal with the "ugly lines" problem I'm having. I will definately have to play around with that when I get off work tonight.
On the other hand, redesigning the .bmp setup worked nicely too, I might just stick with it. Yes, it removes the possibility of auto-texturing with Magic World, but I also dropped the size of the .bmp by 1/3 by removing the blends that I know I'll never use or just aren't necessary. I wonder how hard it would be to customize the auto-texture feature in Magic World... does anyone happen to know if Mr. King released the source code?
A Cloaking Robe of Elven-Kind hangs in my wardrobe behind
All those things that mother said were proper for a boy