unfortunately not, until some clever max boffin' can create a MaxScript or plugin to Split Polys like Maya can.
but i wouldn't suggest holding you breath waiting

lol
remember having an argument with Fred (Sir Manfred) about this infact, because he poly models in max all the time. Didn't believe that Maya even had these tools, fact of the matter is Maya is more expensive simply because it's tools are far more developed.
After all it is THE oldest development package there is
i'd suggest box modelling more in Max, using the Mesh commands to produce what you need

... it's much easier.
[edit] this might help you out though ^_^
Paul Steed, creating Sleeg ->
Part1 ;
Part2 ;
Part3

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