Quote: "(Append Object) ~ This command will append all animation data from the 3D object file into the specified object. The new animation data will begin from the start frame specified up to the length of the files animation data. Ensure that the 3D object being appended uses the same limb names as the original object, otherwise the load will fail. The parameters should be specified using integer values"
From that I can tell you that you CAN have multiple appends.
What you need to do is go into the animator you used, and write down the number of frames there are in each object...
Then, starting from the base object, and moving in any direction you like, write down running totals of the frame numbers, ie:
original object has frames 1 to 25
move has frames 1 to 12
attack has frames 1 to 32
die has frames 1 to 9
then, you use a running total to keep track of them;
original object, 25
move object, 25 + 12 = 37
attack object, 37 + 32 = 69
die object, 69 + 9 = 78
Then, do your append object commands in that order, using those start frames.
Hope I Helped...

Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy