hahaa... well it'll help someone.
personally i'd say the key to a good game is a 2-tier plan,
a) get a simple game premise
b) make the controls easy and responsive
the rest just falls into place, just look at the most popular games;
Counter-Strike, Super Monkey Ball, etc...
[edit] didn't want to waste a post on this.
but i didn't realise he was the XGDX main speaker; ho hum
can't believe he is now teaching
unfortunately though it's actually a common practise that those who can't actually do anything end up going into teaching instead; which is sad really, because it kinda demerits the education system a bit.
Detonating a nuclear device within the city limits results in a $500 fine!
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