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3 Dimensional Chat / C Gamespace Texture Bakeing

Author
Message
SeanB
21
Years of Service
User Offline
Joined: 7th Jan 2004
Location: Perth Australia.
Posted: 13th Jan 2004 08:35
I was a little disappointed that for the money, GS did not appear to be able to texture bake large complex objects. I am trying to light map an internal scene but it crashes due to too many polygons. I know it's not recommended to lightmap-bake a complex scene but i'm desparate. Perhaps cartshop 4 will be able to do it.
Any thoughts on other programs I could try.
AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 13th Jan 2004 09:41
Cart shop should do it. gile[s] is really nice too.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Jan 2004 10:21
Kevil made a free lightmapper a few months back - I have no idea where it's stored now, but perhaps checking the program announcements for the last year would find it. It uses a memblock mesh as the format, so you'd have your model in .X format and a lightmap object that you'd load into a memblock and turn into a mesh. I reckon Kevils version will either not care about the polycount, or crash trying to compute it.

Either way it's free.


Van-B


The nature of Monkey was irrepressible!.
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 13th Jan 2004 11:19
Yeah, find Kevils. If you can't find it in Program Announcements, I'll email it to you (I found it in the RGT Archive).

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB

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