i've been messing around with the demo of dark basic professional and i've got some questions about making levels for my games.
1. bsps or .x files? i currently use 3dstudio max for designing all of my models, levels, etc. should i use bsp files? i know i can "bake" the textures in max, but i've never tried this before. is this similar to lighting a map in a bsp file? do lights placed in bsp files affect the models in game like in quake, or are they purely for lighting the textures?
2. i've made a small program that loads in a .x building that i have created, and i've used the set detail mapping function to add more detail
the problem is that it applies it to the whole model! is there a way to apply certain detail maps to certain textures? maybe a function to go through all of the textures the model uses and then apply them from there?
3. is there a difference in collision detection between using .x and bsp files?
4. is there a difference between rendering speed when using bsp files for levels and .x files for levels? i'm using a radeon 9000 all in wonder pro.
thanks for the help!