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3 Dimensional Chat / Need explaination

Author
Message
eGaming
21
Years of Service
User Offline
Joined: 7th Jan 2004
Location: New York
Posted: 15th Jan 2004 01:19
Hi,
I am about to start modeling people for my game(useing MilkShape) but I was wondering how i should I do it. I am also useing DarkMatter so I want to make them similar. I have a couple of questions about this whole concept. I see in the CS Girl tut they use a skeleton, should I make my own skeleton? And can I control the skeleton movments via DarkBasic Pro? or is it just to animate the model in the editor(milkshape). And when i do load the model into DB pro how to I make it do the animation? Thanks a lot!

hi
zircher
22
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 15th Jan 2004 01:25
Assuming that you have built a skeleton in MS3D and created animations using that skeleton. You export the model with animations and then you can play those animations back inside of DBP.

Have you tried the AlienWare demo? It is an excellent example of how DBP can be used to play animation sequences. It comes with source code, read it and learn how they did it.
--
TAZ

eGaming
21
Years of Service
User Offline
Joined: 7th Jan 2004
Location: New York
Posted: 15th Jan 2004 04:43
Ok thanks

hi

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