Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / create sprite animation

Author
Message
GameMaker Jason
21
Years of Service
User Offline
Joined: 22nd Nov 2003
Location: UK
Posted: 15th Jan 2004 22:38 Edited at: 15th Jan 2004 22:57
DBPro doesn't use .gif image file so I look at create animated sprite
and I find it confusing. can you help?

just code
JNice013
20
Years of Service
User Offline
Joined: 10th Jan 2004
Location:
Posted: 16th Jan 2004 06:30
Well i don't know about DBP but I have DBC you can try the offset sprite command. From the manaul - "This comman will shift the position of the drawn image without affecting the coordinate of the specified sprite. You can use this comman to change the visible sprite in relation to the coordinates you use to position it.

Syntax
OFFSET SPRITE Sprite Number, X-Offset, Y-Ofset

Hope that hels

"The Infamous J Nice"
GameMaker Jason
21
Years of Service
User Offline
Joined: 22nd Nov 2003
Location: UK
Posted: 16th Jan 2004 18:36
I want to make the sprite image change automatically like an animatd .gif file and I don't understand the create animation sprite command. please help?

just code
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 16th Jan 2004 21:57
create animated sprite has some bugs in, probably best not to use it right now.
what you could do is just change the image number of your sprite.

sprite 1,xpos,ypos,imnum
`when you want to goto the next frame of animation cnahge the variable
inc imnum

only downside is that you've gotta load all the images separately.


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!

Login to post a reply

Server time is: 2024-11-26 01:48:03
Your offset time is: 2024-11-26 01:48:03