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Newcomers DBPro Corner / Q: More about AI!!!

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jotomicron
21
Years of Service
User Offline
Joined: 17th Nov 2002
Location: Portugal
Posted: 24th Nov 2002 23:59
Hi! My question:
- I have this matrix, walls and objects!
I want the cube to go near the sphere, but without going trough the walls!



How can I do it?
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 25th Nov 2002 00:18
pretty simple try looking into array collision thats simple

l8er

----- dark coder -----
jotomicron
21
Years of Service
User Offline
Joined: 17th Nov 2002
Location: Portugal
Posted: 25th Nov 2002 11:55
Oh. I forgot to tell:

I really want that the cube walk the smallest way to the sphere!
Thanx, thought!
Luke
21
Years of Service
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Joined: 29th Aug 2002
Location: United States
Posted: 26th Nov 2002 02:40
You'll need to probably use some sort of A* pathfinding for that. I'm also going to try to make a pathfinding program for my AI/comp. tanks/players in a game I'm making, BattleTanks 2. (allready made BT1, it's on my site.) I haven't started the AI part yet, but I think the first thing might be to see if the AI can go straight toward the goal, or not. That is easily done if the walls are small blocks, the size of the tanks, just compare the angles and stff or what ever. Well, serch the web for pathfinding, and maybe a specific type called A* pathfinding. I have yet to find a DB example of A*.

www.CyberLuke.com
hexGEAR
21
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 26th Nov 2002 05:02
the only way i can come up with for doing this is checkpoints, dunno why everyone says it's so hard to do, it's not really, it's straight forward!

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX

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