This is making me suicidal. My game was working perfectly, everything going smoothly. The level looked great.
Then I edited the level to add some things. I did the following:
∙Deleted few polygons the player can never see (under the level)
∙Retextured some objects (made some new texture maps, before I was using a multi/sub map only)
∙Changed the lighting
Here's what the completely changed leve looks like in 3ds max:

It's beautiful, right? Right. Clearfield State Correctional Institute. So pretty. Then I export to .X, and import into DBP:

Only 1 of the 4 objects shows up (notice the birds, boxes and windows/sign are missing), the texture on the grass is skewed...WHAT DID I DO?!?! I can't get it to run right! I gave up on trying to load the lightmap...why don't these limbs load? Why is there only one object? Why didn't the UVs work like they do in max? I'd love to send the max file to someone...please HELP! What's wrong??