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3 Dimensional Chat / Levels Made In Cart Shop & 3D Canvas 6

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Message
IMAGE 02
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Leeds
Posted: 21st Jan 2004 02:27
if i amke a road in cart shop or say a modeling package how do i get my 3d models to follow the ups and down of the road or is this in possible?

if its possible a good talk through would be a great help. im not totaly db dumb though so you dont have to explain every little detail.

thanks edd

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John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Jan 2004 02:30
A) Make map in Cartography Shop (a Map Editor)
B) Make Models in any modelling package (like a car)
C) Cart Shop automatically exports collision (pretty sure)

RPGamer


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IMAGE 02
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Leeds
Posted: 21st Jan 2004 02:35
but how do i check for that collision does db have commands for it or do i have to go deeper into cart shop?

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John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Jan 2004 04:58
Pretty sure it just exports a .x model with automatic collisions when you load into DB...never tried it though. There IS always the Nuclear Glory collision DLL.

www.nuclearglory.com


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walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 21st Jan 2004 07:58
an .x model with automatic collision in DBPro? I find that really hard to believe...

Go Go Gadget DBPRO!

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