Quote: "Professional programmers have no qualms about using simpler languages to make tools or test ideas"
This can't be more true. The DirectX SDK
itself is a simpler way to quickly access the computer's hardware than just plain C++.
Somebody should tell them that C++ is also, in itself, a simpler way of making games than writing in assembly language. And even then, assembly language is a simpler way of writing machine code.
If somebody sees the next kickass game, do they then say, "Hmmm, if this wasn't made with C++, then I refuse to play it"? No, most people don't care. Even Half-Life was based on another engine, which was based on OpenGL, which is based on C++, etc. etc. etc.
DarkBasic is just another layer above DirectX, am I right? Myself, I have studied DirectX using C++ for 7 years, and I still prefer it to just doing graphics manipulation in straight C++. To each his own.
http://www.automatongames.com/