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3 Dimensional Chat / i need to *.max (3ds) files to *.x files (dx) but i cant find a converter

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JaJDoo
21
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Joined: 18th Jan 2004
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Posted: 21st Jan 2004 08:35
i tryed panda x but it doesnt saves any limbs any thing else?

blaaaa
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 22nd Jan 2004 05:53
Try panda with these settings:
http://members.lycos.co.uk/mrdarclyte

Although for some reason panda stopped exporting the object's limbs for me too...but it did before...I have no idea why

AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Jan 2004 06:08
I would do that exactly but with text .x files. I have found fewer bugs with them and they are easier to troubleshoot. They are bigget but in the scheme of things its only a few k.

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QuothTheRaven
22
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Posted: 22nd Jan 2004 07:14
Hmm...I can't get object limbs to export at all with those settings...if there's more than one object in the scene it will only export one...(no, I'm not hitting export selected, I'm exporting the entire scene)...any idea why it only exports one object into the .x file??

AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Jan 2004 08:02
I was able to for Roswell Racer. Lemme check my settings.

Okay, I basically have the same settings. Do you have the latest verision of panda? These are seperate objects, right? Maybe un-grouping them will help.

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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 22nd Jan 2004 09:30
No...nothing is grouped...I'm so stumped!

AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Jan 2004 09:43
what version of the exporter is it?

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QuothTheRaven
22
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Posted: 23rd Jan 2004 01:50
Version 5 for 3ds max 5, which is what I"m using

TANZRA
21
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Joined: 24th Jan 2004
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Posted: 25th Jan 2004 04:47
I'm having trouble with Maya4.5 xExport.mll .x exporter. I think this is because it's not exporting in ASCII format. I don't believe DBPro likes Binary formated .x files. Does anyone know for sure. Is there a good .x exporter for Maya. Also, a tip I can give if your using 3DSMAX is to export your model in .STL format - then import back in the scene and check weld vertices check box when prompted.

TANZRA - Created for murder!

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