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3 Dimensional Chat / how do i setup limbs?

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james1980
22
Years of Service
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Joined: 18th Sep 2002
Location:
Posted: 23rd Jan 2004 04:44 Edited at: 23rd Jan 2004 04:59
i'm never animated a model in dbp yet but now i need to know how to set them up but not sure how. i look at the darkmatter models and
see this but not sure how to clone it.
because how does dbp see this.


not trying to do just that, just anything to help me get the limbs made.
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Jan 2004 07:51
limbs are essentially grouped series of polygons with a unique name, each group has to have a unique name or it throws a hissy fit.

some extra examples to make it a little clearer.

a box of 12 polygons could have each 2 polys for each 2 faces grouped up as limbs.

A model of an arm could have one finger grouped as a limb.

A flat panel of polygons could divided into a few groups even tho they look like the one sheet of polygons.
arras
22
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 23rd Jan 2004 17:32
DBpro allove you to use skin and bones animation, so I would recomend you to go for it and not use limbs (exept some mechanic models like tanks ect..)
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 24th Jan 2004 02:00
so i can use bones?
if so how i cant get them to work.

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