Completely agreed....
Which now forces me to say a bit more about what I'm on about.
I'll be making generic models for DB users
When I say model'S',I'm talking about a library of humanoid characters completely designed to suit EVERYONE's needs including:
-Fully animated with idle,walk,run,attack(fully adaptable to hand-weapons and projectile ones),death plus more...
-Customizable skins UVMapped for any paint skill level to allow user to give the wanted looks to the mesh,
-DBV1 and DBPro versions and FULLY tested in both tools(meaning the formats are .3ds and .X)
-4 levels of detail for EACH model
-100% ownership of the models which means you can alter them in any forms to suit your needs
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For those who know me already,you can rest assured I'm pushing my skills to get you guys top-notch work.
I've been attending classic painting courses* so expect awesome texturing on those.
*My teacher's just the best paint artist I've ever seen(no kidding),he once was an influent New-york artist,you should see his Spiderman and Knights...Awesome work,it's true that when your house is full of medieval armors and swords like his,it's not too hard to get a good reference material.