Quote: "
I'm bored at the moment.
I'll make you one if you respond within the next hour.
what are your polycount limitations?
I'm assuming you want it in 3D?
Any word on texture size?
I'm assuming you just want the parts of the cockpit that are visible to the camera in a normal view, or do you want the ability to look out side windows?
"
nnnnooooooooooooooooooooooooooooooooo I lost that opportunity !!!

noooooooooo
well...if you get bored again

...here's the specifications
Q: what are your polycount limitations?
A: From 1 to 500-800 polys
Q: I'm assuming you want it in 3D?
A: Of course!, I'm trying to fully use the 3D
Q: Any word on texture size?
A: well, I've got some real photos (
http://members.brabant.chello.nl/~c.vanlierop/RealCockpits/f16/F16closeupPics.htm) that I think I can use. The texture can be of 512x512.
Q: I'm assuming you just want the parts of the cockpit that are visible to the camera in a normal view, or do you want the ability to look out side windows?
A: well, I'm planning to add that ability, but if it's too much work for you then only do the frontal part, I think I can add the back parts. About the file format...3DS or MAX will be good
Well....if anyone wants to help me is welcome then...
Edit: Oh and.....I'm using 3D Studio MAX R3
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