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3 Dimensional Chat / Suggestions to melt the snowman

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Don Malone
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Location: Birmingham, Alabama
Posted: 25th Jan 2004 00:52 Edited at: 6th Feb 2004 23:37
I have a game and one of the animations I want to make is first knocking off the snowmans hat. He turns to face the player gets mad and melts. My question is, what would be the best animating tecnique in say MilkShape to effect the melting? Would it be better game wise just to have him fall apart?

The ways that come to my mind seem to create to many animation frames.

By the way it is currently for a DarkBasic Classic minigame.

edit - Correct my terrible spelling.

Wasting CPU Cycles since the 286 was a hot machine.
John H
Retired Moderator
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Posted: 25th Jan 2004 01:22
Well, melting would be very very hard, I say just have him fall apart, call it a 'feature' rather then a 'work around' Its fine, if someone didnt know about it they would just consider it done right

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Don Malone
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Posted: 25th Jan 2004 01:24
It would make more sense but just think how good a melt would look.

I think the fall apart will be a lot more realistic and save on animation frames considerably.

Thanks for the reply.

Wasting CPU Cycles since the 286 was a hot machine.
dark coder
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Posted: 25th Jan 2004 14:34
if this is dbpro then you could use mesh deformation and collapse the model down into a puddle like effect, then you should only need 2 keyframs then, 1=normal 2=flat on the ground and the animation will fill the gaps

Don Malone
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Posted: 25th Jan 2004 20:12
That would be a very good reason to do the game in DB Pro. But it will most likely be a couple of months before I get Pro.

Might just have to do this game twice.

Thanks for the info Dark Coder

Wasting CPU Cycles since the 286 was a hot machine.
walaber
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Posted: 26th Jan 2004 10:21
in DBC you'd probably be stuck with either scaling the model (presumably in the y direction), or making several versions of your model, and replacing them to make a sort of crude animation system...

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The Dark Padawan
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Posted: 26th Jan 2004 23:27
In milkshape you could apply joints to a section of the snowman and animate to look like it got cut with a knife lots of times like on a cartoon. Just a thought

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Don Malone
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Posted: 27th Jan 2004 13:46 Edited at: 6th Feb 2004 23:40
Quote: "you could apply joints to a section of the snowman and animate to look like it got cut with a knife lots of times like on a cartoon."
"


I think you are taliking aboout the fall apart snowman. My idea is more like replacing the model that is limbed with a model that the three sections just roll off each other and smash on the ground (which is going to be a slight problem to create but should be plausable, I hope.

I wonder just how hard it would be to do the crude animation with different models like walaber suggests. It is currently beyond my knowledge but it is something to work for in the revision.

I will most likely go ahead with my fall apart idea and work on finishing the game and then try to work on the animation idea to see how it looks.

Thanks for the ideas.

Wasting CPU Cycles since the 286 was a hot machine.
waffle
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Posted: 2nd Feb 2004 14:56
you could also cheat a bit and combine effects that DBC does well...

1 - in code, gradually reduce the Y scale
while increasing the X/Z scale

2 - while doing the above, fuzz things up a bit...
A) In code, make a few 3D plains (3-4) and texture them
with a white smoky kind of texture
b) Place these plains facing the camera at dif ranges
but inside the snowman
c) scroll the textures at different speeds
d) ghost the plains and set transparentcy

This would make a sorta steam effect and hide alot of detail
on the snowman thus hiding the crappy rescaling when the snowman is too short. Its just an idea and will need some tinkering to get right.

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ifman1
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Posted: 3rd Feb 2004 01:51
Why not just make a melted snowman model... looks like a puddle, scale it down to sit under the snowman, then have the snowman sink slowly into the ground, just adjusting it's Y position to a negative value. While it's sinking into the ground, adjust the size (scale) of the puddle model to make it look like it's growing. Cheap, easy melt effect. You could even make the puddle a textured plain (if viewed from above) and animate the texture for a little bit of a liquid/fluid affect.
Phaelax
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Posted: 5th Feb 2004 01:46
Someone made a demo awhile ago that showed a teapot model break into its seperate polygons and dissolve away.

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Don Malone
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Posted: 6th Feb 2004 23:35 Edited at: 6th Feb 2004 23:44
Those are very good suggestions. I had not thought about using plains to disguise the melt effect and having the snowman sink down would work but would I have to tweak to make it look like a melt with ghosted plains with a vapor texture like was suggested earlier. I like the puddle that can be expanded to help with the melt effect.

I was blinded my my idea of melting from the head down like a slow burn and did not think about that. Need to remove my blinders from my minds eye......

Thanks for the feedback and info.

Wasting CPU Cycles since the 286 was a hot machine.

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