Figured it out!
Just had to study some of the code snippets in the code snippet section.(*hint* when searching, use the keyword file)
Well, guess it wouldn't hurt to show a picture of my latest project anyway.
Been programming this level editor for 1 day straight.
I was inspired because I was looking at blitz3D and saying, "They have a lot of cool looking level editors. Why not put DBP to good use."
Not much now, and I've cut off the interface from the screenshot.
-Now-
- Currently 4 textures
- Sphere,Cube, and ramp shapes
- Default Roof and Floor settings for easy building
- Auto Roof mode, which builds the Roof and the floor at the same time.(Saves loads of time for indoor levels)
-Future-
- Planned 64 textures, along with users to add there own
- Clean up feature, which will clean up un-needed/extra shapes
- Rotation of Objects
- Scaling of Objects
- 4 Animated Water Textures
- Basement Mode(Easily Cave in ground to make basement levels)
Although I've kinda driven this off-topic what would you love to see in a map editor specifically for DBP.(At the moment) I myself am thinking about lightmaps, but I wanna get the basics inplemented first. Also thinking about building a custom collision engine for this editor.
Post your thoughts.
A book? I hate book. Book is stupid.