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Newcomers DBPro Corner / Where should a newbie Begin?

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SIlver Viper
20
Years of Service
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Joined: 26th Jan 2004
Location: Indiana
Posted: 26th Jan 2004 21:12
Hi, I'm 15 and have been playing video games since I was about 5. I recently heard about DB from one of my friends, so I decided to check it out. I came across 2 books that help new comers get to know more about programing. One of them was specifically trigered towards DB but had a lot of complaints about it. The other is called Programming for Teens. Which had very good reviews. The downside is that it used BlitzBASIC which I've heard is overall less detailed then DB. So which book, if any, should I get, and should I start out with plain DB or DBP? Thank you for your help, and please don't flame me .
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 26th Jan 2004 21:20
First, I recommend that you start with tutorial 1:
http://developer.thegamecreators.com/?f=t01/3d_tutorial_index

It will help you with the basics (3D part) of DarkBASIC, after this one (assuming you've finished the first one) you can start with tutorial 2, binary moon.

If you still have questions, you can post here


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Chris K
21
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 26th Jan 2004 22:02
[quote][/quote]Where should a newbie Begin?
Right Here

CattleRustler
Retired Moderator
21
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 26th Jan 2004 22:27
and if you have the choice definitely go with DBPro. DBC is clunky and no longer updated or supported.

-RUST-
"What the... Mooooooooooo!"
Vasily Zaitsev
20
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Joined: 25th Jan 2004
Location:
Posted: 27th Jan 2004 00:09
Why do you suggest 3d before 2d? That doesn't seem to make much sense.
SIlver Viper
20
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Joined: 26th Jan 2004
Location: Indiana
Posted: 27th Jan 2004 01:58
Thank you very much for all of the helpful information. Wow, it really takes a lot to make all of those great games. Halo would be insanely hard. I think I'm going to get some software and try this out in the near future.

Has anyone read either of the books?
Thanks
the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 27th Jan 2004 03:12
Quote: " Why do you suggest 3d before 2d? That doesn't seem to make much sense."


The ammount of code and knoledge required to get a simple 2d game is similar to the ammount of knoledge and code required to get a simple 3d game.

Also it could be argued that dbpro is more suited to 3d.

I don't think it really matters what you start with and as most people appear to want to make 3d games they start with the 3d stuff.
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 27th Jan 2004 07:07
All the DBs cater to 3d, but 2d is still possible if you do it small, like PONG. If you don't know any principles of programming, I recommend 2d because it's less to think about, just what is on the screen, not what's off the screen but could be on screen if you moved a little to the left. It's really just a preference.

Juvenile Industries
Current Project: KillZone(FPS)
Soon to come:An rts, and a snowball fight game
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 27th Jan 2004 08:44
DBC is a bit clunky when it comes to 2D. I've used 5 sprites (4 are 100x100 pixels) in a game, and I got 7FPS (wow)


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
waffle
22
Years of Service
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Joined: 9th Sep 2002
Location: Western USA
Posted: 27th Jan 2004 13:13
Its a speed issue mostly. Like what has been said DB is kinda slow at 2D but it can be done. DBC is an Interpreted language (think of old GWBasic with more features) while DBPro is compiled....
Using DBC for 2D is slow because of how it works, while in 3D it can be faster because of how DirectX works.

Many slam DBC because of what it can't do, but for 3D and the price, its just fine. DBPro is better, faster, more features ..... but more money. Play with the demo and see what you want to do. Making a game is alot more than just Place a Tank here, Have Wizard 3 shoot fireballs at Tank 1 until destroyed....

There is Modeling (make the tank, wizard ...)
There are effects (Fire trail, exlosions....)
Sounds
Animations
And the map,level, and so on.
To make a game you'll need tools to do each of these things and expect to spend at least a month learning the basics of each tool.
Even if you use other peoples models,textures,sounds,effects...
you still need to know how they are made so you know what they can do and what to do with them. Don't think DB,DBPro,BB,BBPro have everything you need in one package.... they don't.

I'm not saying don't buy, I love making games, but know what your getting into. Like any fun hobby, the real expense is first setting it up, after that its almost free.. Like photography, setting up your darkroom can cost up to $3000, but after that, your film is free and devoloping costs almost nothing and you have a nice hobby.

Game making requires:
Modeling - $20
laguage - $20-100 depending on options
Textures - free-$1000 depending
Sound effects - free -$$$$
Music - free -$$$$
Time - lots and lots
Website - sorta free or low cost ($9?)

My setup:
MS3D - $20
DBC/DBPro/PB - $200 or so, have all three
2000 textures CD - $9 at office debot
Seemless texture maker - free version from DBC showcase
6000 sound effects - $9 at office debot
MagicWorld - Free version from All Seeing Eye
MTV music maker - $9 at fred meyer (discount games section)
Website - 100MB storeage for free provided by ISP provider
as long as I do not have comercial advertisements
on my site.

Best reason for having DBC - lots of free models. and cheap.

internet gaming group
current project http://home.comcast.net/~norman.perry/Archon.html
Chris K
21
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 27th Jan 2004 13:46
I've had precisely no problems with DBC so far - and it won me a copy of DBPro.

Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 27th Jan 2004 14:38
DBC is great to start with. I will buy DBPRO after I finished my matrix editor and Velocity X-Treme.

DBC is fast enough, check my game:
http://www.posergallery.com/wip/20040126-111214.jpg

I do a distance check for each wall in my game. When the car is close to a wall, it will only check for collision between the car and the wall. That way its still fast enough


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"

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