Nevermind, I have a solution now =)
I was having trouble mostly because I was attempting to make use of for i=1 to 100/next i as a combat loop, and then when I got it working I realized that I was basically pausing the game anyway since it seems to continue looping back on itself until it's out of i values.
In case anyone is curious, now I'm creating a combat loop by declaring and incrementing the value i (as part of the main program loop) whenever something is engaged in combat, and then I can use different values for i to time various events (like animating attacks/blocks, and everything else for that matter).
i=i+1
if i=201 then i=1
if i=100 then play object 1,31*beastframe#,50*beastframe#
if i=1 then play object 1,51*beastframe#,75*beastframe#
Fun stuff. Man I so can't wait to get this game going.
A Cloaking Robe of Elven-Kind hangs in my wardrobe behind
All those things that mother said were proper for a boy