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3 Dimensional Chat / Texturing, Animation and Collision

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At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 27th Jan 2004 22:04 Edited at: 27th Jan 2004 22:07
Hello! I've got some questions concerning animation,
texturing and DBC (duh!)...

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1) When making, let's say, a room in 3dsmax how do you
texture it? UVW-mapping seems quite useless, since DBC
seems to only support 256x256 texturemaps and if you've
got a room with four walls, a floor and some windows,
it's kinda hard to add detail with a working space of
256x256 pixels... is there any other way?

2) I tried to export my 3d models (with animation) to
3ds. format, but the actual animation seems to disappear.
Anyone who knows why? Doesn't 3ds. format support the
biped-plugin or IK (was it called IK?) bones?

3) I haven't tried this yet, but when making for example
a staircase in a room (one 3d object for everything), how
do you make DB detect the collision for the different
polys (floor, walls etc...)?

I hope you understand the questions (since I'm not good
at writing those ), and thanks!

--------------------------------------------------------

Here's some renderings for you who didn't understand a
thing I meant above and still visited this topic...







God is Dead
Represent
21
Years of Service
User Offline
Joined: 24th Dec 2003
Location:
Posted: 27th Jan 2004 22:29 Edited at: 27th Jan 2004 22:29
Umm... the links to the pic are broken...

If you need a server try (http://www.posergallery.com/)

At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 28th Jan 2004 20:29
Damn... stupid server-thingy... hmm... copy these links into
your browser, or right-click on the broken link pics and copy
the adress from there.

http://hem.passagen.se/emeraldia/render01.jpg

http://hem.passagen.se/emeraldia/render02.jpg

http://hem.passagen.se/emeraldia/render03.jpg

God is Dead
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 29th Jan 2004 11:17
1. As much as I know DB is not limiting you in texture size, your graphic card do... I was succesfuly using textures 512/512 and even 1024/1024 big. Anyway there is allways limit so sometimes even this size can be unsatisfied ...for large scale terrains for example.

Try to reuse diferent texture tilles as much as possible...

2. its not 3ds format mistake ...its mistake of converter, try to find one that convert animation properly. Bye the way, convert your models to x format, its native for DB.
Also DB suport only limbed animation, no mesh deformation. For that you need DBpro.

3. you use polygoon colision for that
At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 29th Jan 2004 23:58
Thanks! Eh... what's limbed animation? Is it when the arms and
legs are not attached to the body or something (like in FF7)?

God is Dead
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 30th Jan 2004 10:02
exactly, each part of your model you want to animate is separate limb.
At the Gates
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 30th Jan 2004 15:47
Man... then I must make new characters for me and my friends
project... oh well... thanks again!

God is Dead

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