Hello! I've got some questions concerning animation,
texturing and DBC (duh!)...
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1) When making, let's say, a room in 3dsmax how do you
texture it? UVW-mapping seems quite useless, since DBC
seems to only support 256x256 texturemaps and if you've
got a room with four walls, a floor and some windows,
it's kinda hard to add detail with a working space of
256x256 pixels... is there any other way?
2) I tried to export my 3d models (with animation) to
3ds. format, but the actual animation seems to disappear.
Anyone who knows why? Doesn't 3ds. format support the
biped-plugin or IK (was it called IK?) bones?
3) I haven't tried this yet, but when making for example
a staircase in a room (one 3d object for everything), how
do you make DB detect the collision for the different
polys (floor, walls etc...)?
I hope you understand the questions (since I'm not good
at writing those

), and thanks!
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Here's some renderings for you who didn't understand a
thing I meant above and still visited this topic...
God is Dead