I'm generating a large world with lots of 2D ttrees that align to the camera. The trees have the transparency flag set so the black background is invisible. So far so good.
I've noticed that a thin line appears around the visible part of each tree image, that 'sees through' other objects straight to the terrain matrix. This isn't normally too bad, but I've just had to set MATRIX PRIORITY to 1 because I'm now using a ghost matrix and in update 5 that's what you have to do.
What happens now is that the 'super transparent line' sees straight thru the terrain matrices to the skybox, which near ground level is foggy white, and this looks really naff - the trees seem to glow white from a distance. What I'd like to know is:
1. Is it possible to lose the 'super transparent line' around objects with the transparency tag set?
2. In update 6 will the need to set matrix priority to 1 for ghosted matrices go away?
3. Why does the 'super transparent line' see through to the skybox but no other objects? Is is because it's the furthest object away, or could be something to do with the fact that I've switched off fog effects for it?
AMD Athlon 1600+, 512MB, GeForce 3