The best you can do in size is 25000,25000,70,70
before your textures will begin to distort to undesirable
visual quality.
Here I refer single image on a 256 x 256 size bmp
This forces you into using the shift matric command
in order to have a larger map.
I do not like these limitations but must live with it.
I use a 768 x 768 bmp with 9 images sized at 256 x 256
You can go smaller then 256 x 256 and have more or you
can go bigger than 768 x 768.
The biggest single image in that bmp is 256
Go here to see an example
http://www.geocities.com/pakratgames/examples2
The hard part is obtaining good seamless textures and then arranging
them to stay as seamless textures when assigned to the matrix.
email me if you need more help. I have some good examples and an example program which I made in order to teach this to a team member. I made images with instructions on them.
It is not easy but not impossible after you understand it.
[email protected]