TheAbomb12: I use a lot of studio hardware/equipment, but the software I use mainly is Gigastudio 160 and Sonar 3, plus a lot of Gigasample libraries.
QuothTheRaven: Thanks
Actually its not for a spooky part of the game, its for one of the dramatic "emotional" parts. The spooky type music i'm writing for it is very odd, not straight foward at all. For example, the percussion is loud industrial sounds and metal bangs(junk percussion) mixed with disturbing ambience pads and textures. The occasional filtered monk chants, whispers, etc etc you get the idea
Aaron
http://www.corewaveaudio.co.nr