Rich has promised a game programming forum, so when that gets added there'll no doubt be long thoery discussions like at RGT.
Really though, your sorta on your own - tutorials are often about half as usefull as simply playing with the software. It's a case of choosing the right software too. I mostly use:
Rhino3D (not cheap, but it gleams with coolness)
3DSMax (not cheap, but very handy)
CharacterFX (£20, very easy to use bone animation package - a vital addition to budget modelling)
PSP (£50, second to Adobe Photoshop in terms of userbase and features at the price - easier to use and learn that Photoshop too)
Genius mini tablet (Little pen thingy for drawing, only £20 but makes a huge difference)
Avoid using too much free software because quite frankly, most of it is free for a reason. Milkshape is huge, you'd get tutorials for anything you want to do in it, and it's a mere £20. I'd suggest getting Milkshape and PSP before anything else because the sooner you learn modelling the better, it is a necessary evil to know a bit of modelling, if not a lot of modelling. Animation and texturing are best left until you can model a bit, then there's a helluva lot of tutorials available. You can animate and texture inside Milkshape, although I like to use CharacterFX to animate and a decent texture mapper like Lith or 3DS Max.
Sound effects can be downloaded, or even recorded but often you'll find that you want to edit the sound. Editing sound is really something that you can practice and get better at, experiment in a freebie sound editor. CoolEditPro is awesome but not free, Nero Wave Editor is pretty good, and it can neatly convert between .wav and .mp3 - I'd say it was a good place to start learning. Nero Wave Editor is part of Nero Burning Rom, which you may well already have as it's supplied with several CDRW drives.
Van-B

The nature of Monkey was irrepressible!.