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Newcomers DBPro Corner / nuclear glory's collision dll gravity control

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Bishop
21
Years of Service
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Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 30th Jan 2004 21:56
is there a way to tone down the gravity when using this dll? the gravity seems a little extreme...

thanks,
Bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 30th Jan 2004 23:37
yup, there is a command for it, not sure what the name is but it's something with the word gravity in it



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
nuclear glory
21
Years of Service
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Joined: 2nd Oct 2003
Location:
Posted: 30th Jan 2004 23:51
Yes. Although the objects default to 0 gravity, so you must have copied something over. The command is: SetObjGravityPRO()

and can be found here: http://www.nuclearglory.com/tutorials/NGColl/201/DBPro/SetObjGravityPRO.php

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 31st Jan 2004 00:20
NGC's SetObjGravityPRO() is a simple subtracted value. But, it is fairly easy to tweak this value to allow for acceleration, negative gravity, etc. I create an array that holds the gravity 'vector' of all my moving objects and apply a small acceleration to each value each loop. If a given object enters a zero gravity or anti-gravity area, it is easy to adjust their gravity vector and then submit all the various amounts to the the NGC system. When I check for collisions with the ground, I can apply individual falling damage, create a negative 'bounce' vector, or reset the vector to zero to the object can begin to fall again, etc.
--
TAZ

Bishop
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 1st Feb 2004 01:39
thanks that did it

Bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."

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