Essentially if I have basically any object at all and want to rotate it from 0 to 90, is there a way I can use something like the "SET OBJECT INTERPOLATION" but on the rotation rather then a frame? So rather then it just skipping the whole distance it smoothly moves to the new rotation over a number of loops?
Is there a command for this or must I do it with Math? I know how to do it with math, I'd basically just do something like:
"RotatePerLoop = TotalRotation / Loops"
And then just rotate the object that much every loop. Obviously not that hard to do but it would be cleaner if there was a command that does it automatically, is there? Thanks.
"Computers are useless they can only give you answers."