Quote: "bah, 1200 polies is nothing, models in my game (gonna release an alpha soon i hope, been busy lately ) have between 3000 to 4000 polies "
Quote: "1200 is only 200 more polys than I was using when DBC was the "in" engine and 3dfx cards where the bee's knees. That is a low poly count!"
Well I guess it depends on your target audience. I make games in order to sell them, and that means I have to make the game work on much lower hardware than most retail games, because the Unreal fanboys are never gonna buy Indie games. Those gamers who are ignored by Epic, EA, etc because they don't have the latest hardware are my key audience, because they're hungry for great games that don't need a ninja PC.
If you're not looking to make money ( or, I suppose, if you're aiming very high and hope to hit the retail-only market where system requirements are much higher ) then you can afford to ditch those sort of considerations and make the game the way you want it to be and not worry about people who can't play it.
Having said that, I've yet to see a model around here which needed 4,000 polys. I've seen some very nice work around the 1,000 to 2,000 mark ( which I consider pretty decent for DB Pro, though it's asking a lot of Classic ) but I've yet to see anything with the kind of insane detail I'd expect in 4,000 polys. UT2k3 models barely reach that kind of amount and they're packed with detail.