Depends if its 3D or 2D, for 3D you could use a distance check, not the best type of collision, but it works:
x#=(object position x(snake)-object position x(bush))^2
y#=(object position y(snake)-object position y(bush))^2
z#=(object position z(snake)-object position z(bush))^2
distance#=sqrt(x#+y#+z#)
if distance# < bushsize/2 then DIE!!!
for 2D you could use position and distance check:
position (great for cubes/square things):
if object position x(snake)>object position x(bush)-(bushsize/2)
if object position x(snake)<object position x(bush)+(bushsize/2)
if object position y(snake)>object position y(bush)-(bushsize/2)
if object position y(snake)<object position y(bush)+(bushsize/2)
DIE!!!
endif
endif
endif
endif
distance (great for spheres/round things):
x#=(object position x(snake)-object position x(bush))^2
y#=(object position y(snake)-object position y(bush))^2
distance#=sqrt(x#+y#)
if distance# < bushsize/2 then DIE!!!
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