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Newcomers DBPro Corner / Crumpled Animations

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Killpoly
20
Years of Service
User Offline
Joined: 1st Feb 2004
Location:
Posted: 2nd Feb 2004 06:33
Hey Everyone,

I'm new to this place and I need some help. I have a pretty good grasp on how to load 3d objects into db and placing them but I am having problems with their animations. My models seem to crumple up or fly apart. I have tried bones and poly animation both exporting them with pandax and the .x converter in the db tools file. I tried different settings on the pandaxporter including ones from a tutorial, the parts and bones move but it seems that my pivot points are ending up in all the wrong places. If anyone can give me a few pointers or tell me if I'm missing something it would help a lot Thanks!
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Feb 2004 16:40
make sure EVERY vertex in your model is assigned to a bone.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 2nd Feb 2004 16:54
Of course, if you're using patch 5.2 for DBP, there is a VERY nasty bug that will trash any .X model that uses quad polys. I have not tried animation with .X models and 5.2, so I do not know if there is a problem there or not.
--
TAZ

walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 3rd Feb 2004 06:53
i don't think that's the problem, because killpoly mentioned that loading/placing models works... if it was the quadpoly problem, I think just by loading the model, it would freak out...

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Slayer
21
Years of Service
User Offline
Joined: 15th Nov 2003
Location: CA
Posted: 3rd Feb 2004 07:06 Edited at: 3rd Feb 2004 07:06
No its when you dec your frames to -numbers your animation keeps going
try this

if frame<=0 then frame=0

its because if you inc it to a high the frames thay wont do that only if you dec it to -numbers.

I dont know how to spell

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