Yes, this may seem like an odd question... but I need to figure out a way to hold the top object, "the turret" to the bottom object "the tank".
Here's what I mean:
I've got 4 points around the tank to detect elevation on a matrix.
A single centered sphere which is hidden. The tank body is glue to this sphere, the sphere transfers all tilt changes to the tank.
I then (had) a turret which was glued to a centered limb on the tank. To act like a turret I would rotate this on the Y Axis. (Top down perspective). This was all good and dandy, but then I realized that for some odd reason, that when I went on to make a firing function, the bullet would fire in a way wrong direction.
The same became apparent when I used a "cursor" object for the turret to point at. As soon as I start turning or rotating the tank, everything would get way off.
This is all fixed if I can find a way to transfer all tilts and positions to an un-glued object. So when the tank tilts and drives up a hill, the turret actually looks likes it's connected.
Thanks for any help...
P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD