I'm anxious to know how well gameSpace1.5 level editor plugin works with dbpro. Here are the features Caligari claims:
* Use any gameSpace modeling tool to create geometry
* Ability to handle large levels and export them in pieces, so oversize levels can be easily created and then used in game engines
* Export to all packages that support standard MAP / WAD format, such as Torque, 3D Game Studio A6, Blitz Basic, Dark Basic, Quake and Halflife
* Import WAD files made in 3D Game Studio A6, Dark Basic, Quake, Halflife or any app that supports the WAD2 or WAD3 format
* WAD files have mipmapped textures
TANZRA - http://www.geocities.com/crossonsd - Check out my character Design and DarkBasicPro projects.