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3 Dimensional Chat / 3 d objects in dark basic and animation

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Mikada
21
Years of Service
User Offline
Joined: 28th Jan 2004
Location: Kentucky
Posted: 5th Feb 2004 03:27
I am trying some experimentation, does anybody know of 3d models other than .3ds and .x that will work with dark basic.

Also I trying to animate my 3ds objects with milkshape and I ain't gettin nowhere. Can anyone help me? I am changing .skn sprites to .3ds and I can't get the bones to fit.

My e-mail is [email protected]

Mike Cohoon
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Feb 2004 04:16
here is how to animate in milkshape ( the basics )
Step(1) : make two cubes in milkshape
Step(2) : make two joints in milkshape
Step(3) : select the first cube and joint1 and assign them together.
Step(4) : select cube 2 and joint 2 and assign them together.
Step(5) : press animate and make sure the "operate on selected joints is ticked" in the animate pulldown menu
Step(6) : press "set keyframe" at frame 1
Step(7) : move the slider along to frame 30 then press set keyframe
Step(8) : select joint2 and cube2
Step(9) : move joint2 to somewhere else than where it is
Step(10) : save your work as a ms3d file before exporting
Step(11) : export your work using the directxJT exporter not the direct x8.0 one
Step(12) : make sure the animation switch is on and sometimes disregard the add interpolations switch for now.
Step(13) : make the position scaling 1.0 and not 0.1
Step(14) : place the model into the same folder as the source code your making, make a folder for it all.




and there you have it


walaber
21
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 5th Feb 2004 06:07
I've had success with the x8.0 exporter myself, with a mesh-deformed model... only tried the JTEdit one once, didn't work right away, so I tried the 8.0 one, it worked great

Go Go Gadget DBPRO!

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Phoenix Games
21
Years of Service
User Offline
Joined: 19th Feb 2004
Location:
Posted: 22nd Feb 2004 12:44
are you using db pro or db classic as in db pro I think you can import more formats whereas dbc only imports .x and .3ds
also dbc does not support skeletal animation, only limb based.

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