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3 Dimensional Chat / Street Car Model

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WoW is WOW
22
Years of Service
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Joined: 21st Jun 2003
Location: Australia
Posted: 5th Feb 2004 10:28 Edited at: 5th Feb 2004 10:53
EDIT: I UPDATED THE IMAGE AND FILE!

This is my first 3D model, I can't believe I did it!
It's a street car it has a spoiler, hood scoop and roof scoop.
I wish I could texture it but 2 problems I don't know how to make a texture and if I could I don't know how to apply the texture.
This is free so if you want it you can have it.
www.angelfire.com/moon/br3nt0n/car.ms3d (right click "save target as".
screenshot.
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Feb 2004 10:32
not a bad start but work a little more to refine the top down shape.
you might want to reset all the normals.
if you group panels into groups you will be able to setup textures easier.


WoW is WOW
22
Years of Service
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Joined: 21st Jun 2003
Location: Australia
Posted: 5th Feb 2004 10:35
Ok I don't know nothing about Milkshape 3D I was just playing with the vertex button, face button, select button and move button. So I don't know what normals are and what reseting normals does. And I don't know how to group them.
But thanx anyway.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Feb 2004 10:38
select it all and via the group tab window press clear all for normals.

to make a group select some polys with select tab then faces and make sure the ignore backfaces is off and then press groups tab then press regroup and rename it.


WoW is WOW
22
Years of Service
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Joined: 21st Jun 2003
Location: Australia
Posted: 5th Feb 2004 10:52 Edited at: 5th Feb 2004 10:53
Ok how do I find out how much polies there are?
Rpg_Freak.
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 5th Feb 2004 11:00 Edited at: 5th Feb 2004 11:13
Vertices = 96
Normals = 89
Polygons = 205
updated screenshot:
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 5th Feb 2004 12:06
I added some wheels.
http://www.angelfire.com/moon/br3nt0n/car.ms3d
Vertices = 1928
Polygons = 3069
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Feb 2004 12:13
wheels are a bit too high in poly


arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 5th Feb 2004 12:20
that top down view is bit blocky, like if you would model only from sides. Also relation between lenght and width seems to be wrong. From top view your car look more like tain wagoon ..its too thin.

Othervise nice job

...when modeling in Milkshape try to keep anticlockwise order of wertices when making polygoon, othervise your normals may end up facing oposite side like you want.
walaber
21
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 5th Feb 2004 13:11
i agree, the wheels could be simplified a bit!

but nice first effort!



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